Thursday, July 24, 2008

LECTURE 01

There were a few things that laz pointed out in this lecture that were up for debate. One of these things was the concept of a symbol as opposed to a character in the context of motion graphics. it was generally agreed upon that within motion graphics both items were related and that you could not have one without the other. For instance, a symbol could be represented or instilled in a character, or a character could represent a symbol.

I also felt that the idea of abstraction as a re-alignment of one's process of interpretation was a solid definition because it highlighted that abstraction isn't something that can be done legitimately if 'normal' conventions and processes are used, as that would defeat the purpose. Abstraction should be achieved by using unconventional methods to which the artist is impartial to. This also foregrounds the notion that abstract pieces should involve a higher level of process, even if the end result is basic as the focus of abstraction should be equal parts result and process.

No comments: